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Post by richard on Dec 18, 2008 23:03:37 GMT
ideas for what maps to bring onto obj server. (please bare in mind the size Mega Bits wise .. for server side downloading if its too large players disconnect on download etc) how about we bring back obj1 map ! remember they were 2 versions made one with the key to open door to obj and one without key Rich
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Post by |'L0.| on Dec 18, 2008 23:09:42 GMT
www.warmenhuizen.com/rtcwmaps/map.asp?map=midvisThis is a great dm as obj map (it has docs as flag). I played dm on it a lot, it's straight forward map, one team spawns in sewers and one team on top, if it's obj based then allies can retake the flag to spawn in middle and be closer to the docs, docs are in house on the hill, end is at transsmtior at allied spawn in sewers (little hidden). I enjoyed playing this map in dm as in obj, they run it as obj on carnage when they had custom map pack night It's also a small map, 1.3 mb and isn't hard to figure it out, would be nice on dm as obj, maybe dm better =p
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Post by abracadabra on Dec 19, 2008 9:02:32 GMT
Good idea objectif 1 with key is a good map i like this map .... And i like map forest ( first obj ) map with docs .... : ;D Ps one member of my team make maps , if you interested i ll contact you ...
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Post by LegendE on Dec 19, 2008 12:10:54 GMT
Forest map has no documents Its a flag or make some score to win. You must be talking about chetahu or something. Anyway we need to find more maps which are low in size and enjoy playing. ;D
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Post by abracadabra on Dec 19, 2008 12:42:22 GMT
they is long time forest i have see forest with maps ...
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Post by |'L0.| on Dec 19, 2008 15:38:51 GMT
some versions of forest map have docs, it just depends how the one that edit it done it, avp has flags tho adding documents it's not hard
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Post by abracadabra on Dec 21, 2008 9:51:59 GMT
What do you think about map : F.I.B.U.A Its a small map ( 158 mb ) Description: F.I.B.U.A. is an acronym standing for “Fighting In Built Up Areas”. As the title eludes to, the map has a small urban setting with streets, alleys and houses. The objective of this map is the Axis supply convoy located in the northernmost section of the village. The Allies, in hopes to liberate the village, must destroy this convoy to weaken Axis field strength and force a retreat. The Axis must defend their supplies long enough for reinforcements to arrive. returntocastlewolfenstein.filefront.com/file/FIBUA;2427I have test this map she is cool .....
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Post by LegendE on Dec 21, 2008 10:55:50 GMT
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Post by abracadabra on Dec 21, 2008 11:17:48 GMT
IT IS very funny giant /dwarf ;D ;D
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Post by richard on Dec 21, 2008 15:24:53 GMT
ok
we have added the map mp_vista
also rather than just one round for some maps we have made them 2 round stopwatch game type.
ie, first round the attacking team must try to complete the objective in the fastest time , thus putting more pressure on the emeny the next round etc. if the first round is taken to the timelimit this is less pressure on the attacking team but more on the defensive team .
so where players seem puzzled by the timelimits please explain to them the reasons etc
cheers all
Rich
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