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Post by AngelOfChaos on Jun 24, 2008 18:50:47 GMT
now serious , my last 2 questions : a) how I create a flag and how I make It the obj (keep it 5 mins to win !) b)how I create a lader , or a rope (like in COMMLINK) these are the only two things I need to finish mp_starbase (my FIRST map I'll want to play on WolfMP ) [glow=Blue2,300] AnGeL[/glow]
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Post by |'L0.| on Jun 24, 2008 20:23:14 GMT
I don't have a damn clue bout radiant but i know when i check it time ago u simply click right button and pick he flag..... as for the 5 min stuff... that needs to get scripted and has a small part in map it self also... you'll need to figure out that one on your own as i said i don't have no clue bout radiat, i only edit the existing maps and thats a little different.... but i suggest u start exploring program and googling around as that's the only way you'll learn smth
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Post by AngelOfChaos on Jun 25, 2008 6:14:36 GMT
thanks anyway !!!
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Post by c0MBat on Jun 26, 2008 17:54:47 GMT
a ladder is nothing but 1) a visible brush - the ladder you see - and 2) an invisible brush - the thing that enables you to climb (ladder-brush)
clone the visible brush (with space-bar) or make a new one exactly where you want the player to be able to climb and then make the whole brush ladder-texture
you dont need to place the ladder-brush on top of the visible brush, you can just use the same surface, so you actually climb where the visible ladder is (and not somewhere in the air like in most maps)
to have a perfect working ladder, keep the ladder-brush 16 gridpoints lower than the visible brush (so you wont stick to the ladder-brush when you arrive at the top)
ladder, slick, cushion, nodraw, clip, caulk, clipmissile, origin, skip, trigger, they are all found inside the /textures/common-folder, the most important folder of all !!!
you should experiment with these brushes, as they all have special shaders:
slick = ice, cushion = nodamage, nodraw = used for water, clip = used to stop player but not bullets, caulk = everything the player cant see should be caulked, clipmissile = stops grenades but not bullets, origin = special use for entities, skip = noclip, trigger = activates entities...
Greetingz,
~c0MBat~
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Post by AngelOfChaos on Jun 27, 2008 10:47:12 GMT
thanks , but , the flag : I'd like to create a flag which you must pick to win ( ex. map assault from AvP) and , another problem : the water . the tutorial is fore JEDI ACADEMY , and I can't find the caulk_water that is used in the tutorial ( the tutorial says caulk_water is in system , but I can't find even the system !)
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Post by AngelOfChaos on Jun 27, 2008 10:51:50 GMT
and texture-lader apears with TEXTURE IMAGE MISSING , WITH RED & BLACK SQUARES but , it is working perfect . the only problem is than I don't know where I can find a texture which looks like a lader !
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Post by c0MBat on Jun 27, 2008 17:08:52 GMT
ladder-texture: /textures/alpha/ladder
the script: I dont know!
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Post by AngelOfChaos on Jul 1, 2008 15:22:54 GMT
yeap , i found it 1 week ago , 5 mins after I saw the post , but , the water .................. and the flag from the precedent posts !
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Post by AngelOfChaos on Jul 2, 2008 7:48:30 GMT
eh , can someone help ?
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Post by c0MBat on Jul 2, 2008 16:22:17 GMT
make everything you want to be water: nodraw
select the water-texture and only draw 1 side water (the top)
why? cuz the side you draw is the surface, and water only has 1 surface... make more sufaces and you get ugly water (wich is the case when you dont use nodraw but only water-texture)
~c0MBat~
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Post by AngelOfChaos on Jul 2, 2008 17:04:12 GMT
I used "nodraw" on what I placed as a river , bun I , I have tow problems with water (or maybe is just one ! , why , you'll see !) -can't dind water-texture (searched in alpha and common) -when i test the map the water fells like nothing
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Post by AngelOfChaos on Jul 24, 2008 12:08:27 GMT
Can I receive this help its the last thing I need to finish my map ! and , I manadged to create a triger_teleport (by myself , without help) but , how I link it to a target_location or to anything else ?
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Post by c0MBat on Jul 24, 2008 16:23:23 GMT
trigger_teleport targets a misc_teleporter_destiny
1) select trigger_teleport
2) select misc_teleporter_destiny
3) Ctrl+k
- - - - -
target_location = defines location of player (like: upper bunker, seawall, allied spawn, radar01, etc... key: message=<location>)
meaning you are trying to connect a trigger to an entity that is used for something else...
- - - - -
I recommend to use the following:
- trigger_multiple - target_teleporter - misc_teleporter_destiny
Why? cuz you can set the wait-keys on the trigger to make sure the teleportation is not too quick, as it causes teamkills or unwanted deaths (usage: wait=0.8 for example: wait 0.8 seconds before the next player can be teleported)
How? trigger_multiple (wait=0.8) targets target_teleporter; the target_teleporter targets the misc_teleporter_destiny.
How to use the misc_teleporter_destiny? Use angle-keys to set the right angle and i recommend to place the entity at 3x32 height (in that case you can even use wait=0.6 on the trigger_muliple as players get teleported into the air)
Anything else? Yes. This way you can also add messages or sounds to the teleportation: the trigger_multiple targets not only the target_teleporter, but also a target_print or a target_speaker... just an idea...
~c0MBat~
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Post by AngelOfChaos on Jul 28, 2008 14:35:08 GMT
that has worked , but , now , using gmax , or , if you have other recomandation , I need to make a Plane model (like the one form Assault) and a truck (like the one in forrest) ! I can make the platform , but , I need the model , can u help ?
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Post by c0MBat on Jul 28, 2008 16:13:34 GMT
I only know: how to make sounds, how to make shaders, how most scripts operate, how compiling works, the use of entities... Anything else I copy... (Why dont you use one of the vehicles of models/mapobjects/vehicles and save lots of time?) Sorry!
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Post by AngelOfChaos on Jul 28, 2008 17:09:28 GMT
thats what I was searching , thanks combat , u're the best !!!
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