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Post by richard on Mar 14, 2008 0:10:02 GMT
the map made by Comb@t is now in the map cycle on the DM server. map is called avp_objective1 ,so i want players to give credit to combat for his work and effort (nothing worse than seeing players slagging off a map that someone has taken time over) axis cannot win by transmitting the obj ( just get a -minus score ) so leave the obj alone the map is instant classic and i am sure will be as popular in death match as it is in objective mode. ( its running also on the :-X2 server ) map features ( bouncer house and bouncer control ,this turns on/off a cover over the bouncer unit ) 2 Ariel trams to ride along and shoot from a large body of water and a mine field + anti spawn camping measures also i have enabled the ability to revive team mates underwater ( about time really ) and the pistol/revolver also now shoots underwater reason is the avp_obj map and a future DM map mp_crossing feature a lot of water fighting
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pac
NOOBY
Posts: 2
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Post by pac on Mar 14, 2008 2:05:29 GMT
wasnt on server today, but sounds great all
propz
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Post by Rai|EST| on Mar 14, 2008 14:56:39 GMT
Played it today and i have played before this map, this is good map Xd
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Post by c0MBat on Mar 14, 2008 18:51:51 GMT
hi, let me say something about this map... with trickjump maps players always complain its too hard, but on this map the only comment i had was: axis is too easy maybe thats true! i can wall-slide to objective in 15 seconds, then trickjump to transmitter in 20 seconds, so in less then a minute its all over... at first i liked this, cuz its a real punishment for the other team, to lose in 40 seconds, but fact is, it happens a bit too often i have ideas for an upgrade so axis have to do more work before they can take the docs, and i have a nice levelshot too, made by L0!! (other maps i made i tested for months, this one only a couple of times with 5 players, i didnt notice by then that axis was a little too easy) for DM-game its ideal though: you can climb in every tree, jump on every roof (if you can) and good spots to hide if you know how to strafe you can get enormous speed on the slickwalls the airships are good ways to attack (or explore area) just watch out for nades read the textfile inside the .PK3-file for all the info, like the airstike-free zones and the spawnkillprotection (or find it out while playing - most players have found out by now they get blown in air when they enter enemy-spawn, well, dont try to enter the enemy-windows while playing DM ;D) ~c0MBat~
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pac
NOOBY
Posts: 2
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Post by pac on Mar 14, 2008 22:25:19 GMT
nice work richard
cant wait to play it with more players!
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Post by MJ on Mar 15, 2008 22:17:04 GMT
lol i just love the mine field! when i first played on the map i couldn't understand why i kept blowing up! so i became slightly annoyed! but its damn handy to lure noobs who are stalking you!
also, love the river/deep lake with the boat house! amazing place to have a shoot out! love the gun turrets!
MJ
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pac
NOOBY
Posts: 2
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Post by pac on Mar 16, 2008 1:44:00 GMT
same here mj favorite map from me I'm always sad , when 2nd round ends What about 4 rounds lol I mean it seriously
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Post by MJ on Mar 16, 2008 12:25:36 GMT
well, if the demand is great enough and an admin is ok with it, no reason why cant restart the match ) so just ask one of us! im sure they'll be up for it! i would be
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Post by AngelOfChaos on Jun 7, 2008 19:34:00 GMT
it should be great
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