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Post by richard on Jan 26, 2006 12:05:09 GMT
hi
i think i will add chateau map (avp version bring da house down this version has some extra features added (so make sure both map fixes are in your game) or you will not get the full benifit of them.
only one checkpoint flag to ccheck the tide of war etc
maybe upload it to server next week as just running tests still
rich
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Post by wilko on Jan 26, 2006 23:16:15 GMT
Hurrah!
I love chateau. ;D ;D ;D ;D ;D
Yours in elation,
^Wilko
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Post by alachi on Jan 27, 2006 16:40:30 GMT
oh yeah a map really intresting....like very much
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Post by xtreme on Jan 28, 2006 10:18:06 GMT
Yeah! map CHATEAU is a good map to:
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Post by gman on Jan 28, 2006 22:31:03 GMT
Yeh, map chateau is a welcome addition but werent you gonna add baseout or something a while ago?
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Post by richard on Jan 29, 2006 0:45:55 GMT
hi
i was , but i have revamped mp_base ( the infamous map on all DM servers ) the avp version is Redux
my version differs from the mp_base that all the DM servers run in that each team has multi respawns in 3 differant locations ( ie in the original Axis were always spawn killed as they were trapped in that small room that is fixed on this version ) also Allied spawn on the ground (not in the upper old spawn) they also get 3 differant locations to respawn
i have rigged up an elevator so players can gain another way onto the upper courtyard
weapons are added a fair mix of differant weapons sniper guns and each team has heat seek panzer to flush out the campers to make it even more fair i have the , 2 check flag system ( game has 10 minutes time , if at 10 minutes both teams are still alive ,so long as each team holds a flag then extra time is added (sudden death) flags are located at the following places : radar 2 (rogue radar) this radar is spinning like Fu*k ! and the other flag is in lower warehouse.
****make sure map fixes 1 & 2 are installed **** as i added the 5 ,4 ,3 ,2, 1 countdown at the start etc
Also the chateau map is done bring da house down
again lots of random spawnings thrown in to cut down on spawn killing. 5 4 3 2 1 also added only one checkpoint in this map this is in the study i removed the objective to prevent bonus scores (as players moan about it )
i will upload both these maps to server sunday/monday
i will complete the dig map soon as time allows.
as i helping the ateam out with some stuff also etc.
thats the update for now
rich. ;D
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Post by dingdong on Jan 29, 2006 11:16:27 GMT
Oh good god not the spinning radar. Many a time i have ended up shouting down TS at some unsuspecting teammate as i get killed by the inanimate objects on the servers that are 'out to get me'. Pet hate, that little trolley on Rocket that moves at 2 mph and yet has the power to crush a grown man. Baffling stuff, but adds to the fun
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Post by richard on Jan 29, 2006 11:45:17 GMT
;D yep that damn tunnel train , theres a trick to jump and crouch to get over it , but sometimes not ,lol the radar is safe this time still in its correct place only spinning a great deal faster true in past version i had it placed so that you had to tip toe past or risk being shredded like in a juice maker no this is on the whole a more balanced death map
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Post by gman on Jan 29, 2006 12:43:55 GMT
the radar is safe this time Thank god
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